SFML (Simple and Fast Multimedia Library) is a portable and easy-to-use API for multimedia programming.
It is written in C++ with bindings available for C, D, Python, Ruby, OCaml, .Net and Go. It can be thought of as an object oriented alternative to SDL.
SFML provides hardware accelerated 2D graphics using OpenGL, supports OpenGL windowing and provides different modules that ease multimedia and game programming. SFML site offers complete SDK bundle in single pack, and tutorials to ease the developers. SFML Source code is provided under the terms of the zlib/png license.
Sorry, we have added any description on PyOpenGL......
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been......
Launched in 2011, Gideros has become a successful game engine with 20,000 developers registered and 500 games published.Gideros currently supports iOS and Android targets. And in 2014, Gideros was released open source allowing other developers to pitch in and convert the software to new targets. Thanks to a successful Kickstarter......
Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia programming. They handle common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: you......
Polycode's core is written in C++ and currently runs on Mac, Windows and Linux with iOS and Android support planned in the future. All platform-specific functionality is abstracted into a cross-platform core and implemented natively on each platform, so the same C++ code will compile on each supported platform out......
The Grit Game Engine is an MIT-Licensed Open Source Game Engine that is highly scriptable via Lua. It supports huge open world maps and dynamically streams assets from disk. The Grit Game Engine is a community project to build a free game engine (and toolchain) for implementing open world 3D......
Mantle is a graphics API specification; the software component that makes it easy to apply programming techniques and optimizations written for consoles to PCs with Graphics Core Next (GCN) Architecture.......
Insanity is a block-based programming language with powerful commands, such as file I/O, cloud variables, and much more. It is based off Scratch 1.4 by MIT.......
Haxe is an open source toolkit based on a modern high level strictly typed programming language, a state-of-the-art light-speed cross-compiler, a complete cross-platform standard library, and ways to access to each platform's native capabilities.With Haxe, you can easily build cross-platform tools targeting all the mainstream platforms natively with the help......
Scoreoid, developed by game developers for game developers, is a non-restrictive, reliable and easy to use backend as a service.......
Socialize your Flash games! Connect your Flash game with Facebook. Add highscores, achievements, challenges and more.......
The Loom SDK is a great mobile game and application framework.This is the "Loom Native SDK" - our term for the C, C++, Java, and Objective C source code for the Loom runtime, compilers, etc. It is for power users and confident native developers.The Native SDK is a complement to......
Snap (formerly BYOB) is a visual, drag-and-drop programming language. It is an extended reimplementation of Scratch (a project of the Lifelong Kindergarten Group at the MIT Media Lab) that allows you to Build Your Own Blocks. It also features first class lists, first class procedures, and continuations. These......
Lite-C is a programming language for multimedia applications and personal computer games, using a syntax subset of the C language with some elements of the C++ language. Its main difference to C is the native implementation of multimedia and computer game related objects like sounds, images, movies, GUI elements, 2D......
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but......
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