Marmoset Toolbag™ is a full-featured, real-time material editor and renderer bundled in a tidy package. Toolbag provides 3D artists a powerful and efficient workflow, bringing exemplary rendering quality to every stage of the 3D art pipeline.
Your favorite rendering toolkit just grew up. With the release of the second generation of our flagship rendering suite, Toolbag 2 brings stunning, physically accurate, GPU-powered, real-time rendering to OS X & Windows.
DX Studio combines the latest in real time 3D graphics technology from industry and gaming with rapid application development tools in a powerful 3d engine.......
Creature is the Cutting-edge 2D Animation Software designed to add stunningly fluid animation to your digital content. Take advantage of Creature's Directable Automated Animation Engine and powerful workflow to produce amazingly complex animation in an incredibly easy and time-efficient manner. Creature is the ideal animation Tool for game developers, digital......
SFML (Simple and Fast Multimedia Library) is a portable and easy-to-use API for multimedia programming. It is written in C++ with bindings available for C, D, Python, Ruby, OCaml, .Net and Go. It can be thought of as an object oriented alternative to SDL.SFML provides hardware accelerated 2D graphics using......
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been......
Insanity is a block-based programming language with powerful commands, such as file I/O, cloud variables, and much more. It is based off Scratch 1.4 by MIT.......
OTOY moves everything to the cloud. Computer applications, operating systems, video games, High Definition media content - all available, on demand, over the internet.......
The Grit Game Engine is an MIT-Licensed Open Source Game Engine that is highly scriptable via Lua. It supports huge open world maps and dynamically streams assets from disk. The Grit Game Engine is a community project to build a free game engine (and toolchain) for implementing open world 3D......
Unflattener is a free and open source Python module and a command line tool (unflatten.py) that helps you make normal maps for 2D sprites and other graphics. You can use the normal maps it generates to implement dynamic lighting in video games.......
Graphite is Quad Software reference renderer for Grome editor.Definition:Middleware reference outdoor renderer, 100% integrated with Grome pipelines, directly from the makers of the editor.Advantages:Out-of-the-box solution for scenes created in Grome or other world modeling packages. Well documented and with backing support from the developers.Purpose:Render large areas of terrain, water, vegetation......
The world's most advanced HTML5 multiplayer game engine.......
Sprite Lamp is a software tool to help game developers combine 2D art with dynamic lighting effects, through the creation of hand drawn normal maps.......
Heroic Labs builds Nakama; an open-source distributed social and realtime server for games and apps. It includes a large set of services for users, data storage, and realtime client/server communication; as well as specialized APIs like realtime multiplayer, groups/guilds, and chat. Nakama works with any kind of games device including......
EarthSculptor is a realtime terrain height-map editor and paint program featuring an easy to use interface designedexclusively for rapid development of 3D landscapes for visualization, multimedia and game development.Earth Sculptor is a real-time terrain editor and paint program featuring an easy to use interface designed exclusively for rapid development of......
Shadron is the ultimate graphics editor for programmers. It gives you the ability to modify or generate images, animations, and more using shader code.......
Your online source for 3D tech news and graphics programming: graphics cards, 3D programming, game development, OpenGL, Direct3D, PhysX, OpenCL, Demoscene, GPU benchmarking.......
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