Sprite Lamp is a software tool to help game developers combine 2D art with dynamic lighting effects, through the creation of hand drawn normal maps.
Unflattener is a free and open source Python module and a command line tool (unflatten.py) that helps you make normal maps for 2D sprites and other graphics. You can use the normal maps it generates to implement dynamic lighting in video games.......
Marmoset Toolbag™ is a full-featured, real-time material editor and renderer bundled in a tidy package. Toolbag provides 3D artists a powerful and efficient workflow, bringing exemplary rendering quality to every stage of the 3D art pipeline.Leading the WayYour favorite rendering toolkit just grew up. With the release of the second......
The Grit Game Engine is an MIT-Licensed Open Source Game Engine that is highly scriptable via Lua. It supports huge open world maps and dynamically streams assets from disk. The Grit Game Engine is a community project to build a free game engine (and toolchain) for implementing open world 3D......
Pro Motion is a drawing and animation software for Windows designed similar to the famous Amiga Deluxe Paint (DPaint).It is ideal for artists working on detailed and pixel precise graphics as required for mobile systems like cell phones, smart phones, Pocket PCs, handheld video game consoles like Gameboy / Advance......
Shadron is the ultimate graphics editor for programmers. It gives you the ability to modify or generate images, animations, and more using shader code.......
SFML (Simple and Fast Multimedia Library) is a portable and easy-to-use API for multimedia programming. It is written in C++ with bindings available for C, D, Python, Ruby, OCaml, .Net and Go. It can be thought of as an object oriented alternative to SDL.SFML provides hardware accelerated 2D graphics using......
Insanity is a block-based programming language with powerful commands, such as file I/O, cloud variables, and much more. It is based off Scratch 1.4 by MIT.......
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been......
Sprite Sheet Packer is a fully featured tool for combining multiple individual images into a single, efficiently laid out image.......
DX Studio combines the latest in real time 3D graphics technology from industry and gaming with rapid application development tools in a powerful 3d engine.......
Have a sprite that you want to show off? Well its easy to do that but if its an animated sprite and you want to show off the animation well then that requires some image cropping, a program that turns images into a gif and blah blah blah. Well this......
Mantle is a graphics API specification; the software component that makes it easy to apply programming techniques and optimizations written for consoles to PCs with Graphics Core Next (GCN) Architecture.......
Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia programming. They handle common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: you......
Creature is the Cutting-edge 2D Animation Software designed to add stunningly fluid animation to your digital content. Take advantage of Creature's Directable Automated Animation Engine and powerful workflow to produce amazingly complex animation in an incredibly easy and time-efficient manner. Creature is the ideal animation Tool for game developers, digital......
Polycode's core is written in C++ and currently runs on Mac, Windows and Linux with iOS and Android support planned in the future. All platform-specific functionality is abstracted into a cross-platform core and implemented natively on each platform, so the same C++ code will compile on each supported platform out......
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