Here are the top 15 most popular mame games as derived from our TpSort Score which is a continually popular score, it denotes an estimated popularity of a game.
mamedb.com - database of every arcade game emulated by mame. Screen shots, cabinet images, rom details and ranking system.......
Shmupmame is a variant of the MAME emulator optimized for Shoot-em-up games (Shmups). Based on Mameplus! '99, it includes improved drivers, audio and audio volumes to enhance these types of games.......
Wah!Cade is a GNU/Linux friendly clone of Minwah's excellent MameWAH.It's a front end for games and emulators (e.g. the M.A.M.E. arcade game emulator), and has been designed with arcade cabinet controls & projects in mind.The source code is released under the GNU GPL license.......
Gelide is a configurable frontend which let you manage any kind of emulated system (PC, console, arcade, etc) letting you to catalog and launch any game from any existing emulator under GNU/Linux.With Gelide,you can configure any emulator with command line parameters support, without the need of remember them every now......
AdvanceMENU is a GNU/Linux, DOS and Windows front-end for AdvanceMAME, MAME, MESS, RAINE and any other emulator.The main features are:Simply download and run. Copy the executable and run it.Auto update of the ROM info.Vertical and horizontal orientation.Support for any TV/Arcade Monitor like AdvanceMAME but it's good also for a......
Arcade LED Control Software and Animation EditorHere's what LEDBlinky can do:* Supports the LED-Wiz, Pac-LED64, Pac-Drive, and U-HID USB output control devices. Future support for the Howler Arcade Controller. You can use multiple combinations of any of these devices.* Supports MaLa, AtomicFE, and GameEx integration via plug-in OR......
mGalaxy is the best and easiest Mame and multi-emulator frontend for Windows layed out in a neat and nice interface.More social network pages:YouTube: https://www.youtube.com/user/mGalaxyFE......
Atomic FE is a Front-End for Multi-emulators. It?s been made mainly to be used with games of arcade MAME. Furthermore, it would be possible to utilize Atomic FE with any other emulator as a result of small configuration efforts. Eventually, Atomic FE can be used to launch any application, as......
recalboxOS is a light embedded system created to run on the raspberryPi and raspberryPI 2.You can transform your rpi in an emulation platform, supporting up to 16 systems !FeaturesSupports Atari 2600, NES, Game Boy, Game Boy color, Game Boy Advance, Super Nintendo, Master System, Megadrive (Genesis), FBA, iMame4all, PCEngine, MSX1/2,......
SDLMame is a variant of M.A.M.E. (Multiple Arcade Machine Emulator).SDLMame should work with both Mac, Linux and any other SDL framework supported OS. SDLMame provides Mac and Linux users the latest build of Mame with only minimal lag time against the Dos and Win builds. http://sdlmame.lngn.net/ Ideally you will need......
MaLa is a multi emulator front-end designed for all 32bit Windows operating systems (I have had reports it work fine on 64 bit) . It supports the Windows command line version of MAME with XML ROM info (> 0.84), PC Games and all command line based emulators. You can easily......
BeMAME is a BeOS native version of MAME which is one of the most popular emulators ever. It supports a few thousand classic arcade games, including the famous Neo Geo games! Built-in userfriendly GUI.......
Roms and Emulators for Nintendo DS, Game Boy Advance, Super Nintendo, Nintendo 64, Playstation, NES, Gameboy, Gameboy Color, MAME, Sega......
GameEx is a graphical DirectX based front-end for MAME, GameBase, Daphne, PC Games, and all command line based game emulators, along with being a complete Home Theatre PC solution or plug in for Windows Media Center . It's designed to be used seamlessly with arcade controls and various arcade......
QMC2 is the successor of one of the first UNIX M.A.M.E. GUI front ends available on this planet called QMamecat (derived from MAMECAT, which was text-only). QMamecat was based upon Qt 2; its development was frozen in 2003.By the beginning of March 2006, we started to build QMC2 from scratch......
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